Avengers of The Fellowship

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Our First Game
Getting into Trouble.
DM Error: Party should have travelled 4 days


The town met with the Dwarf Gundren Rockseeker and his travelling companion Sildar Hallwinter. They stayed the night in The Stein And Wineskinn before setting off South on the High Road towards Phandalin.

The Road to Phandalin

Uneventful. On the road to Phandalin Alvo & Shoran opened one of Gundren’s crates. Shoran stole a crowbar and Alvo stole 50ft of rope. None of the other PCs noticed the crates had been tampered with.

Long Rest

On the second day the party mad there way onto the Triboar trail but before long they were caught in a Goblin Ambush. They felled 2 goblins but the 3rd escaped.

Long Rest
27th Alturiak

On the third day the party met a poor peasant out looking for truffles in the woods near Phandalin. The party gave him 2 gold coins and a day’s rations. He gave them thanks, warned them about the Redbrands and that his name was Aefed


Barthen’s Provisions
Alvo knocked a bunch of goods over in an attempt at making a distraction while Shoran tried to sneak into the back but he was caught. Krill dragged the duo out of the shop before the guards were called. Elmer Barthen shouted after the group telling them that they were barred.

(In reality only Alvo & Shoran are barred. But Elmer will watch the other party members very carefully should they return.)

Stonehill Inn

The characters went to the Stonehill Inn where Thoraduul, Thia & Krill rented rooms for the night while Shoran and Alvo got drunk. Over the course of the evening the party members were able to garner several bits of information from the locals.
*Elmar Barthen has not heard from Gundren, which is unusual as he was meant to arrive two days prior.
*Elsa, a barmaid at the Stonehill Inn informed you that Gundren Rockseeker did have a room reserved under Sildar Hallwinter’s name, but neither of them have shown.
*Sister Garaele, who oversees the Shrine of Luck, recently left town for a few days, then returned wounded and exhausted."
*Daran Edermath, the orchard keeper, is a former adventurer.
Orc raiders have been seen on the east end of Triboar Trail. Harbin Wester ,the town master is looking for someone to run them off

Shoran and Alvo fell asleep in the bar and were dragged out to the outhouse to sleep for the night. Krill woke the pair up by dumping them into a horse trough.

Exploring Cragmaw Cave

The gang noticed Thia had not come down for breakfast. Investigating they found a note left on her bedside locker.

Elmer Barthen pleaded with the gang to rescue Gundren, and lifted the ban on the party.

When they left the tavern, they notice a woman observing them. Thoraduul went to investigate but the woman had seemingly disappeared. Shoran met with a small child named Carp Alderleaf who showed a lot of interest in the gang.

The gang visited Daran Edermath in his Orchard. They also met Linene Graywind from The Lionshield Coster who told them several of her shipments had gone missing and offered a reward if the players could recover them.

Reaching Cragmaw Cave the gang defeated the goblin sentries and their pet wolves, and were washed away by a water trap the goblins had left for them. (Both Traps Released).

Eventually climbing up a 30ft latrine covered in fecal matter. The gang were faced down by Klarg the Bugbear and his pet wolf Ripper. A fierce battle ensued nearly besting our party but some quick blade work by the halfling rogue brought Klarg down, with his pet wolf Ripper falling to Krill’s Longsword soon after.

Looting the room the party found treasure in a chest along with many supplies bearing the brand of the Lionshield Coster.

*One Goblin escaped the room and is warning the others that Klarg was killed and in 4 turns will warn Yeemik of the intruders.

We're just hear to drink beer and kill Goblins...
& we're all out of beer.

The party explored deeper into the Cragmaw cave when suddenly Thia appeared to assist. They then ventured into the final parts of the cave where they met a goblin named Yeemik who they allowed to leave in exchange for releasing Sildar.

They returned to the Stonehill Inn where they washed the faeces off themselves and spent the night recuperating.

The group returned to the Lionshield Coster where Linene payed them 50 gold.


Tresandar Manor

fight / cloaks

Jinkies... It's a Secret Door!!!

Our characters continued through Tresendar Manor, where they left off the week prior.

Alvo & Thoraduul covered the outside while the party ventured further into the manor. Shoran narrowly avoiding falling into a pit trap in the first hallway.

The party fought off some undead skeletons and redbrand jailors and then discovered the Dendrar family. Despite Shoran breaking not one but two lockpicks in the door. Eventually Krill was able to break the cell door open using a crowbar. The party then successfully unlocked the Redbrand armoury and Thia discovered a secret door.

When Shoran went looking for Thoraduul for healing he found him nowhere to be seen. The tracks they left seemed to go into town. At this point the party left the manor with the family and ran back to the safe harbour of the Stonehill Inn where they spent the night. (Lcok-in)


The gang were informed by Sildar Hallwinter that a member of the Lord’s Alliance, Iarno Albrek was missing, last seen several months ago near Tresendar manor (coincidentally about the time that the Redbrands became more active).

Thoraduul & Alvo returned from clearing out the Stone Giant Inn. The party then invaded Tresendar Manor where they killed several Redbrands. They met a new Redbrand Recruit named Steve. Despite realising that Steve was a nice guy the party fed him to the Nothic in an attempt to assuay the beast’s ire.

After spending the night safely in the armoury they discovered that Iarno had escaped.

The party then found a beaten down goblin that couldn’t speak in common. They locked him into a cell in the manor and left him with 3 Redbrand bodies.

The group informed Sildar Hallwinter that Iarno was a traitor, and that he had escaped and Sildar left to speak to the Lords’ Alliance. Sildar also recognised that one of the letters was sealed with the crest of the infamous and elusive Reaper Gang

The group also met Harbin Wester, the townmaster of Phandalin who hired them to take out the Orcs on the Eastern Trail. He believed they were based out of Wyvern Tor

Sister Garaele told the party about Agatha and requested they ask her about Bowgentle’s spellbook.

Travelling East along the Wilderness of the Triboar trail, the party was attacked by 7 goblins. The next day they were attacked by an Ogre. Finally the next night they were attacked by 6 Orc Raiders.

We last left the party less than a day’s travel from the ruins of Conyberry, close to Agatha’s Lair, and the Old Owl Well

Previously on AMC's....The Walking Dead.

Travelled along road towards Agatha’s lair, when they realised they were not alone. They realised there was a Tiefling Ranger named Laoise who joined them.


They met Agatha and got the last known location of Bowgentle’s spellbook.
They travelled along the road where they saw a beggar they recognised as Aefed. (Didn’t understand truffle reference) (Doppleganger). After quizzing them on their intent he left heading Eastward and disappeared.

They then travelled to Old Owl Well where they encountered a necromancer. After a failed sneak mission, and then a failed deception mission the necromancer attacked and a fierce battle took place between the wizard, and his zombie minions.

Eventually the tide was turned when Thoraduul Brawnhammer used his divine ability to turn undead to cause most of the zombies to shuffle off into the wilderness.

Searching the Necromancer’s tent they found several useful items. That’s where the session ended.

Let's RP the Sh** Outta This Thing!!


Hobgoblins attack but don’t venture into the Wizard’s courtyard for reasons unknown. Krill was haunted by nightmares in his sleep and the rest of the group decided that they shouldn’t spend the night near the watchtower.

Exhausted and travelling for several days they made it back to the town of Phandalin.

The party spent the night getting to know each other better before heading to bed. The mysterious Tiefling Laoise spent the night sitting separately from the group saying she needed to think about some things. When the party went to bed she motioned for Alvo to join her, showing Alvo him something before leaving to go to bed. Alvo threw it into the fire without a word.

The next day the party met Steve’s Wife & Daughter who were searching the area looking for him. They informed the family of his demise, and the location of the gravesite, granting them some semblance of closure.

Sister Garaele gave the party three potions of healing for their help with their order. As they were leaving she asked Alvo to remain. He asked her to track down the meaning of his trinket which he was given at birth. She offered to aid Alvo if he joined the order of the Harpers. The others were asked to leave and Sister Garaele swore Alvo into the Order and afforded him the title of Watcher.

After Alvo flirted using his mage hand with the clerk in the town master’s office, he managed to wrangle a meeting with the townmaster for the group.

Harbin Wester told the party if they could find funds and / or equipment for the militia he would authorise it’s formation, with Daran Edermath as the head of the militia.

The party stocked up on supplies in Barthen’s Goods where Barthen asked for news of Gundren. Admitting they knew he was being held by King Grol but had no leads on the location of Cragmaw Castle, Elmer suggested that they travel North, to the town of Thundertree in an attempt to find Reidoth the druid who spends most of his time in the wilderness around the Sword Coast.

The Session ended with the party standing atop a hill looking down over the town of Thundertree.

I mean, this couldn't have gone ANY worse.
No, honestly

The party headed into Thundertree where they encountered the Druid Reidoth. Reidoth marked the location of Cragmaw Castle on the PC’s map, before warning them from entering Thundertree.

The party then decided to explore Thundertree against the advice of the druid. Fighting off several zombies, twig blights and giant spiders. Eventually the party came across the current lair of the young green dragon, known as Venomfang.

When Venomfang left on a hunt the party entered his lair, and spent a long time searching through the dragon’s belongings and his hoard of treasures. However the party overstayed their welcome and soon the dragon returned. Immediately detecting the intruders.

Thia convinced the dragon to spare the lives of the adventurers by giving away all of their coins (bar Krill & Alvo who were outside). Thia tried to trick the dragon by keeping her gold coins to herself but was caught in her deception. Then,
Shoran attempted to trick the dragon by leaving a bag of ball bearings instead of coins but was also caught out. At this point the dragon became enraged releasing his poison breath towards the three adventurers.

Laoise was immediately unconscious and dieing. Shoran was dead before he hit the floor, his final act throwing his small body in front of Thia to shield her from the poison.

Krill (who was outside) ran into the old cottage and pulled Laoise & Shoran out of there, while Thoraduul grabbed Thia. The party seemed doomed until the druid Reidoth appeared and told the party to flee while he held the dragon off. The party had reached the treeline and were maybe 100ft into the Neverwinter Woods when we left off.

How to Make Friends & Alienate People
  • Neverwinter Woods
  • Venomfang
  • Phandalin
  • Inn (Daran / Militia)
  • Sister Garaele (Shorans Body)
  • Picked up armour
  • Neverwinter
  • Stables (Letter / Daran)
  • Temple of Lathander
  • Paladin Named Nazhar
  • Travelled to Tower District / Temple of Kord
  • Met a disciple of Kord who was less than helpful
  • Went to Steinn & Wineskinn
  • Found Wanted Sign for Alvo
  • Stayed in the same Room
  • Woke up next morning (Alvo’s room unlocked)
  • Have to Meet Nazhar at daybreak

4 Days


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